Creating New Change Type > Adding new states

Brendan Hallida
Kilo Guru

Hi all,

I created a new change type (minor) using this tutorial, and then used this tutorial to add my own states.

The States I have added for this test is:

  1. Develop and Implement in UAT (8)
  2. Test in UAT (12)

 

The issue I am having is that when I go to the change, When it is at New, the new state of 'Develop and Implement in UAT' is not available.

It is probably worth noting that the change request here was heavily modified by the implementer, and the OOB states (Draft, Assess etc) have been removed as part of the implementation before my time.

Below are the two script includes edited as per the tutorial.  Any clues where I am going wrong?

Thanks in Advance!

ChangeRequestStateHandler

var ChangeRequestStateHandler = Class.create();

// All references to statehandler constants should be through this class ChangeRequestStateHandler
ChangeRequestStateHandler.DRAFT = ChangeRequestStateHandlerSNC.DRAFT;
ChangeRequestStateHandler.ASSESS = ChangeRequestStateHandlerSNC.ASSESS;
ChangeRequestStateHandler.AUTHORIZE = ChangeRequestStateHandlerSNC.AUTHORIZE;
ChangeRequestStateHandler.SCHEDULED = ChangeRequestStateHandlerSNC.SCHEDULED;
ChangeRequestStateHandler.IMPLEMENT = ChangeRequestStateHandlerSNC.IMPLEMENT;
ChangeRequestStateHandler.REVIEW = ChangeRequestStateHandlerSNC.REVIEW;
ChangeRequestStateHandler.CLOSED = ChangeRequestStateHandlerSNC.CLOSED;
ChangeRequestStateHandler.CANCELED = ChangeRequestStateHandlerSNC.CANCELED;
ChangeRequestStateHandler.DEVELOP_AND_IMPLEMENT_IN_UAT = "develop_and_implement_in_uat";
ChangeRequestStateHandler.TEST_IN_UAT = "test_in_uat";

ChangeRequestStateHandler.prototype = Object.extendsObject(ChangeRequestStateHandlerSNC, {
	MINOR:"minorv2",
	initialize: function(changeRequestGr) {
		ChangeRequestStateHandlerSNC.prototype.initialize.call(this, changeRequestGr);
		this.STATE_NAMES["8"] = ChangeRequestStateHandler.DEVELOP_AND_IMPLEMENT_IN_UAT;
		this.STATE_NAMES["12"] = ChangeRequestStateHandler.TEST_IN_UAT;
	},
	_resetModel: function() {
		this._model = null;
		var type = this._gr.getValue('type') + "";
		
		if (type == this.NORMAL || type == this.STANDARD || type == this.EMERGENCY)
			ChangeRequestStateHandlerSNC.prototype._resetModel.call(this);
		else if (type == this.MINOR)
			this._model = new ChangeRequestStateModel_minor(this._gr);
	},
	type: "ChangeRequestStateHandler"
});

ChangeRequestStateModel_minor 

var ChangeRequestStateModel_minor = Class.create();
ChangeRequestStateModel_normal.prototype = Object.extendsObject(ChangeRequestStateModelCust_minor, {
	draft: {
		nextState: [ "develop_and_implement_in_uat" ],
		
		develop_and_implement_in_uat: {
			moving: function() {
				return this.toDevelopuat_moving();
			},
			
			canMove: function() {
				return this.toDevelopuat_canMove();
			}
		},
		
		canceled: {
			moving: function() {
				return this.toCanceled_moving();
			},
			
			canMove: function() {
				return this.toCanceled_canMove();
			}
		}
	},
	
	develop_and_implement_in_uat: {
		nextState: [ "test_in_uat" ],
		
		test_in_uat: {
			moving: function() {
				return this.toTestuat_moving();
			},
			
			canMove: function() {
				return this.toTestuat_canMove();
			}
		},
		
		canceled: {
			moving: function() {
				return this.toCanceled_moving();
			},
			
			canMove: function() {
				return this.toCanceled_canMove();
			}
		}
	},
	
	authorize: {
		nextState: [ "scheduled" ],
		
		draft: {
			moving: function() {
				return this.toDraft_moving();
			},
			
			canMove: function() {
				return this.toDraft_canMove();
			}
		},
		
		scheduled: {
			moving: function() {
				return this.toScheduled_moving();
			},
			
			canMove: function() {
				return this.toScheduled_canMove();
			}
		},
		
		canceled: {
			moving: function() {
				return this.toCanceled_moving();
			},
			
			canMove: function() {
				return this.toCanceled_canMove();
			}
		}
	},
	
	scheduled: {
		nextState: [ "implement" ],
		
		implement: {
			moving: function() {
				return this.toImplement_moving();
			},
			canMove: function() {
				return this.toImplement_canMove();
			}
		},
		
		canceled: {
			moving: function() {
				return this.toCanceled_moving();
			},
			
			canMove: function() {
				return this.toCanceled_canMove();
			}
		}
	},
	
	implement: {
		nextState: [ "review" ],
		
		review: {
			moving: function() {
				return this.toReview_moving();
			},
			
			canMove: function() {
				return this.toReview_canMove();
			}
		},
		
		canceled: {
			moving: function() {
				return this.toCanceled_moving();
			},
			
			canMove: function() {
				return this.toCanceled_canMove();
			}
		}
	},
	
	review: {
		nextState: [ "closed" ],
		
		closed: {
			moving: function() {
				return this.toClosed_moving();
			},
			
			canMove: function() {
				return this.toClosed_canMove();
			}
		},
		
		canceled: {
			moving: function() {
				return this.toCanceled_moving();
			},
			
			canMove: function() {
				return this.toCanceled_canMove();
			}
		}
	},
	
	closed: {},
		
		canceled: {},
			
			toDevelopuat_moving: function() {
				return true;
			},
			
			toDevelopuat_canMove: function() {
				return true;
			},
			
			toTestuat_moving: function() {
				return true;
			},
			
			toTestuat_canMove: function() {
				return true;
			},
			
			type: "ChangeRequestStateModel_minor"
		});

 

 

 

 

1 ACCEPTED SOLUTION

You can try to add new STATE_NAMES on ChangeRequestStateHandler  

this.STATE_NAMES["1"] = ChangeRequestStateHandler.DRAFT;

Then try again. 

 

View solution in original post

31 REPLIES 31

SanjivMeher
Kilo Patron
Kilo Patron

And just wanted to confirm 'Populate scratchpad with valid states', if you add these debug statements, do you see both the addInfo and what does it print

(function executeRule(current, previous /*null when async*/) {
	var stateValues = [];
gs.addInfoMessage('+++++inside populate state++++++');
	var stateHandler = new ChangeRequestStateHandler(current);
	var nextStates = stateHandler.getNextStates();
gs.addInfoMessage('+++++istate++++++'+nextStates);
	if (nextStates) {
		for (var i = 0; i < nextStates.length; i++)
			stateValues.push(stateHandler.getStateValue(nextStates[i]));
	}		
	g_scratchpad.validStates = stateValues;

})(current, previous);

 


Please mark this response as correct or helpful if it assisted you with your question.

Hey,

 

get this:

find_real_file.png

Brendan Hallida
Kilo Guru

Hrmm,

 

So i have looked at my New state, and its value is 1.  When I look at the ChangeRequestStateHandlerSNC, draft state is -5.  Will this cause an issue?

You can try to add new STATE_NAMES on ChangeRequestStateHandler  

this.STATE_NAMES["1"] = ChangeRequestStateHandler.DRAFT;

Then try again. 

 

You can try changing it to -5 and test. Just to find out if thats causing the issue.


Please mark this response as correct or helpful if it assisted you with your question.