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03-01-2018 10:08 PM
Hi all,
I created a new change type (minor) using this tutorial, and then used this tutorial to add my own states.
The States I have added for this test is:
- Develop and Implement in UAT (8)
- Test in UAT (12)
The issue I am having is that when I go to the change, When it is at New, the new state of 'Develop and Implement in UAT' is not available.
It is probably worth noting that the change request here was heavily modified by the implementer, and the OOB states (Draft, Assess etc) have been removed as part of the implementation before my time.
Below are the two script includes edited as per the tutorial. Any clues where I am going wrong?
Thanks in Advance!
ChangeRequestStateHandler
var ChangeRequestStateHandler = Class.create();
// All references to statehandler constants should be through this class ChangeRequestStateHandler
ChangeRequestStateHandler.DRAFT = ChangeRequestStateHandlerSNC.DRAFT;
ChangeRequestStateHandler.ASSESS = ChangeRequestStateHandlerSNC.ASSESS;
ChangeRequestStateHandler.AUTHORIZE = ChangeRequestStateHandlerSNC.AUTHORIZE;
ChangeRequestStateHandler.SCHEDULED = ChangeRequestStateHandlerSNC.SCHEDULED;
ChangeRequestStateHandler.IMPLEMENT = ChangeRequestStateHandlerSNC.IMPLEMENT;
ChangeRequestStateHandler.REVIEW = ChangeRequestStateHandlerSNC.REVIEW;
ChangeRequestStateHandler.CLOSED = ChangeRequestStateHandlerSNC.CLOSED;
ChangeRequestStateHandler.CANCELED = ChangeRequestStateHandlerSNC.CANCELED;
ChangeRequestStateHandler.DEVELOP_AND_IMPLEMENT_IN_UAT = "develop_and_implement_in_uat";
ChangeRequestStateHandler.TEST_IN_UAT = "test_in_uat";
ChangeRequestStateHandler.prototype = Object.extendsObject(ChangeRequestStateHandlerSNC, {
MINOR:"minorv2",
initialize: function(changeRequestGr) {
ChangeRequestStateHandlerSNC.prototype.initialize.call(this, changeRequestGr);
this.STATE_NAMES["8"] = ChangeRequestStateHandler.DEVELOP_AND_IMPLEMENT_IN_UAT;
this.STATE_NAMES["12"] = ChangeRequestStateHandler.TEST_IN_UAT;
},
_resetModel: function() {
this._model = null;
var type = this._gr.getValue('type') + "";
if (type == this.NORMAL || type == this.STANDARD || type == this.EMERGENCY)
ChangeRequestStateHandlerSNC.prototype._resetModel.call(this);
else if (type == this.MINOR)
this._model = new ChangeRequestStateModel_minor(this._gr);
},
type: "ChangeRequestStateHandler"
});
ChangeRequestStateModel_minor
var ChangeRequestStateModel_minor = Class.create();
ChangeRequestStateModel_normal.prototype = Object.extendsObject(ChangeRequestStateModelCust_minor, {
draft: {
nextState: [ "develop_and_implement_in_uat" ],
develop_and_implement_in_uat: {
moving: function() {
return this.toDevelopuat_moving();
},
canMove: function() {
return this.toDevelopuat_canMove();
}
},
canceled: {
moving: function() {
return this.toCanceled_moving();
},
canMove: function() {
return this.toCanceled_canMove();
}
}
},
develop_and_implement_in_uat: {
nextState: [ "test_in_uat" ],
test_in_uat: {
moving: function() {
return this.toTestuat_moving();
},
canMove: function() {
return this.toTestuat_canMove();
}
},
canceled: {
moving: function() {
return this.toCanceled_moving();
},
canMove: function() {
return this.toCanceled_canMove();
}
}
},
authorize: {
nextState: [ "scheduled" ],
draft: {
moving: function() {
return this.toDraft_moving();
},
canMove: function() {
return this.toDraft_canMove();
}
},
scheduled: {
moving: function() {
return this.toScheduled_moving();
},
canMove: function() {
return this.toScheduled_canMove();
}
},
canceled: {
moving: function() {
return this.toCanceled_moving();
},
canMove: function() {
return this.toCanceled_canMove();
}
}
},
scheduled: {
nextState: [ "implement" ],
implement: {
moving: function() {
return this.toImplement_moving();
},
canMove: function() {
return this.toImplement_canMove();
}
},
canceled: {
moving: function() {
return this.toCanceled_moving();
},
canMove: function() {
return this.toCanceled_canMove();
}
}
},
implement: {
nextState: [ "review" ],
review: {
moving: function() {
return this.toReview_moving();
},
canMove: function() {
return this.toReview_canMove();
}
},
canceled: {
moving: function() {
return this.toCanceled_moving();
},
canMove: function() {
return this.toCanceled_canMove();
}
}
},
review: {
nextState: [ "closed" ],
closed: {
moving: function() {
return this.toClosed_moving();
},
canMove: function() {
return this.toClosed_canMove();
}
},
canceled: {
moving: function() {
return this.toCanceled_moving();
},
canMove: function() {
return this.toCanceled_canMove();
}
}
},
closed: {},
canceled: {},
toDevelopuat_moving: function() {
return true;
},
toDevelopuat_canMove: function() {
return true;
},
toTestuat_moving: function() {
return true;
},
toTestuat_canMove: function() {
return true;
},
type: "ChangeRequestStateModel_minor"
});
Solved! Go to Solution.
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03-03-2018 12:07 AM
You can try to add new STATE_NAMES on ChangeRequestStateHandler
this.STATE_NAMES["1"] = ChangeRequestStateHandler.DRAFT;
Then try again.

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03-02-2018 09:53 PM
Yeah. You are missing all the functions here.
ToDeveloUATMoving etc.. You can either define these functions or remove them from ChangeRequestStateModel_minor as suggested by Jack
This thread has almost all the steps.
Please mark this response as correct or helpful if it assisted you with your question.

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03-02-2018 10:17 PM
Ok. I think we are close. Printing the state value now
var ChangeRequestStateHandler = Class.create();
// All references to statehandler constants should be through this class ChangeRequestStateHandler
ChangeRequestStateHandler.DRAFT = ChangeRequestStateHandlerSNC.DRAFT;
ChangeRequestStateHandler.ASSESS = ChangeRequestStateHandlerSNC.ASSESS;
ChangeRequestStateHandler.AUTHORIZE = ChangeRequestStateHandlerSNC.AUTHORIZE;
ChangeRequestStateHandler.SCHEDULED = ChangeRequestStateHandlerSNC.SCHEDULED;
ChangeRequestStateHandler.IMPLEMENT = ChangeRequestStateHandlerSNC.IMPLEMENT;
ChangeRequestStateHandler.REVIEW = ChangeRequestStateHandlerSNC.REVIEW;
ChangeRequestStateHandler.CLOSED = ChangeRequestStateHandlerSNC.CLOSED;
ChangeRequestStateHandler.CANCELED = ChangeRequestStateHandlerSNC.CANCELED;
ChangeRequestStateHandler.DEVELOP_AND_IMPLEMENT_IN_UAT = "develop_and_implement_in_uat";
ChangeRequestStateHandler.TEST_IN_UAT = "test_in_uat";
ChangeRequestStateHandler.prototype = Object.extendsObject(ChangeRequestStateHandlerSNC, {
MINOR:"minorv2",
initialize: function(changeRequestGr) {
ChangeRequestStateHandlerSNC.prototype.initialize.call(this, changeRequestGr);
this.STATE_NAMES["8"] = ChangeRequestStateHandler.DEVELOP_AND_IMPLEMENT_IN_UAT;
this.STATE_NAMES["12"] = ChangeRequestStateHandler.TEST_IN_UAT;
},
_resetModel: function() {
this._model = null;
var type = this._gr.getValue('type') + "";
if (type == this.NORMAL || type == this.STANDARD || type == this.EMERGENCY)
ChangeRequestStateHandlerSNC.prototype._resetModel.call(this);
else if (type == this.MINOR)
{
gs.log('Inside Else If');
this._model = new ChangeRequestStateModel_minor(this._gr);
gs.log('Next State for Draft is '+this._model['draft'].nextState);
}
},
type: "ChangeRequestStateHandler"
});
Please mark this response as correct or helpful if it assisted you with your question.
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03-02-2018 10:39 PM
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03-02-2018 10:59 PM
I just reproduce you issue on my personal instance:
- Add new type: label: "Minor" - value: "minorv2"
- Add new state: label "Develop And Implement In UAT" - value "99"
- Reused your class ChangeRequestStateHandler, ChangeRequestStateModel_minor, ChangeRequestStateModelCust_minor
And I see it works well.
Could you check again your state choice list & type choice list?
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03-02-2018 11:44 PM